Saturday 8 November 2014

Defenses : Mortar

Mortar Lvl 1Mortar Lvl 4Mortar Lvl 5
Level 1-2Level 3-4Level 5-7
Mortar Lvl 10Mortar Lvl 16
Level 8-15Level 16-20

  • Summary
    • The Mortar is the second defense, and the first splash damage defense, unlocked in the game.
    • The Mortar has medium DPS and has a long reload time.

  • Offensive Strategy
    • The Mortar is very effective against massed infantry, so be careful of them when usingRiflemen or Zookas. A few Artillery shells from the Gunboat will make short work of it, allowing Riflemen and Zookas to have an easier time destroying the base.
    • Mortars are very weak against Warriors, as the Warriors are melee troops and attack from inside its range, and move fast enough that they can easily avoid Mortar shots.Warriors can also outheal the damage dealt by even two or three Mortars of equal level.
  • Defensive Strategy
    • The Mortar is an extremely effective defense in the removal of large groups of low-health troops such as Riflemen or Zookas. Placing the mortars centrally in your base and protected by other defenses can help your defenses succeed.
    • It is usually a good idea to put Mortars near the back of your base so Warriors have a hard time reaching them.
      • It may also be a good idea to put your Mortars near the front of your base. WhenTroops move up, the Mortar shot is likely to hit Zookas in the back which can ruin an attack.
    • Its good to have your Mortars in range of your Headquarters. Mortars are good at working with Rocket Launchers and Flamethrowers to destroy groups of rushingWarriors.

  • Upgrade Differences
    • When initially constructed, the Mortar is a tube-like structure that is on a round green rotatable plate, which is fitted in another golden hexagonal plate.
    • At level 2-4, the middle part of the rotatable plate becomes golden color.
    • At level 5-7, the tube becomes longer and the sides of the hexagonal plate become silver. The base of the Mortar is now armed with a handle that has a cogwheel in the middle.
    • At level 8-15, the tube gains a circle metal brace and the tip gains two stripes of golden coating. An additional handle appears at the base of the Mortar. The base is reinforced all around.
    • At level 16-20, the tube becomes much wider and appears to be made completely out of bronze. The handles are removed and replaced with large screws. The inside of the base becomes circular and bronze, and the outside is further reinforced.

  • Trivia
    • Some of Lt. Hammerman's bases feature a Super Mortar 3000, a stronger and longer-range Mortar with no blind spot.

Headquarters Level1234567891011121314151617181920
Number Available00111122222333333444
Building Size SizeRangeAttack SpeedDamage Type
3x34-125 SecondsSplash
Level
Level
Hitpoints
Hitpoint
Damage Per Second
Damage
Damage Per Shot
Damage
Upgrade CostUpgrade Time
Stopwatch
Headquarters Level Required
Headquarters6
Xp Gain
Icon info xp
Wood
Wood
Stone
Stone
Iron
Iron
12,00013651,180N/AN/A30m37
22,18014702,360N/AN/A1h310
32,37016805,900N/AN/A1h 45m413
42,600178511,500N/AN/A2h 15m515
52,800199515,5002,730N/A2h 45m616
63,0002110523,5004,700N/A3h 15m718
73,3002311540,0008,700N/A4h820
83,6002512563,00015,0004,0005h924
93,90028140101,00025,2008,2006h1026
104,30031155140,00050,00014,6007h1128
114,60034170217,000102,00026,7008h1231
125,10037185320,000191,00054,00012h1337
135,50041205460,000400,000110,00014h1444
146,00045225810,000610,000224,00018h1552
156,500492451,180,0001,050,000460,00020h1661
167,100542701,720,0001,420,000900,0001d1764
177,700603002,170,0001,980,0001,300,0001d 4h1867
188,400663302,520,0002,520,0001,920,0001d 10h1970
199,100723602,880,0002,880,0002,870,0001d 18h2076
209,900804002,960,0002,970,0002,950,0001d 18h2077

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