Saturday, 8 November 2014

Defenses : Rocket Launcher

RocketLauncher Lvl 1
RocketLauncher Lvl 2
RocketLauncher Lvl 3
Level 1Level 2Level 3-4
RocketLauncher Lvl 5
RocketLauncher Lvl 6
RocketLauncher Lvl 10
Level 5Level 6Level 7-13

  • Summary
    • The Rocket Launcher is the second-to-last defense to unlock in the game.
    • It fires 6 shots in quick succession then takes 5 seconds to reload.
    • It is arguably one of the strongest defenses against Troops in general.
    • It is similar to the Mortar in that it can attack enemies at long range, but cannot attack enemies at very close range. However, both its range and blind spot are much bigger than the Mortar's.
    • It has the largest range among all defenses (by far).
    • It is very accurate when its targets are not moving.

  • Offensive Strategy
    • Getting into the blind spots of Rocket Launchers will prevent them from attacking you.
      • Any troops (other than Tanks and Zookas) can get into the blind spot easily, butWarriors work well, as they can get there quickly, therefore avoiding most of the damage.
      • Tanks and Zookas can also be directed into the Rocket Launcher's blind spot withFlares, but will not move close enough on their own if the Rocket Launcher is their target. This is because their own range is long enough that they will stop and fire before they reach the Rocket Launcher's blind spot.
    • Be very careful when using the Heavy-Zooka strategy, as the Zookas' attack range is longer than the blind spot, but the Heavies' range is not. As your troops approach the Rocket Launcher, it will see the Zookas but not the Heavies meant to absorb damage for them. This will cause the Rocket Launcher to shoot over the Heavies and kill the Zookas.
    • When you are doing all Tank raids, do not ignore high level Rocket Launchers unless you are sure you can take down the Headquarters quickly. They can wither down Tanks over time.
  • Defensive Strategy
    • This defense can overcome a whole group of Riflemen in one go.
    • It is wise to place Rocket Launchers far enough from each other so that they do not share the same blind spot.
    • It is not a good idea to place a Rocket Launcher right next to the Headquarters because its blind spot will cover the entire building, which renders it useless against Warriorsattacking it.

  • Upgrade Differences
    • Initially, the Rocket Launcher is a gray structure with hazard tape around the stone base, and three rockets on the top with a brown triangular casing.
    • At level 2, the Rocket Launcher gains another rocket, making the casing diamond-like.
    • At level 3-4, the Rocket Launcher gains yet another rocket, making the casing a pentagon shape.
    • At level 5, the Rocket Launcher gains its final rocket, making the casing a rectangular shape, adds a valve to it's side, and adds four metal extensions from it's base.
    • At level 6, the casing is reinforced, and mostly surrounds the rockets.
    • At level 7-13, the Rocket Launcher's stone base turns metal, and the casing completely surrounds the rockets, creating a box.

  • Trivia
    • The rockets fired from the rocket launcher take on the same appearance as the projectiles in a Barrage and leave the same crater upon impact.
    • Rocket Launchers appear quickly on a lot of resource bases, and as they have such long range, some people hide them behind trees. Rocket Launchers of all levels fire the same number of rockets per volley (6), despite levels 1-4 having less than 6 barrels.
Headquarters Level1234567891011121314151617181920
Number Available00000000000011122233
Building Size SizeRangeAttack SpeedDamage Type
3x38-255 Seconds Between SalvosSplash
LevelLevelHealth
Hitpoint
Damage Per Second
Damage
Damage Per Shot
Damage
Upgrade CostUpgrade Time
Stopwatch
Headquarters Level Required
Headquarters6
XP Gain
Icon info xp
Wood WoodStone StoneIron Iron
14,0002022.75142,00085,00024,3005h1324
24,4002225.2198,000119,00034,0007h1328
34,8002427.65275,000240,00066,0008h1434
45,2002730.45275,000240,00066,0008h1434
55,7002933.25540,000410,000149,00012h1542
66,3003236.75760,000680,000298,00012h1648
76,9003540.25850,000760,000330,00014h1650
87,5003944.451,210,0001,000,000630,00016h1754
98,2004348.651,480,0001,350,000890,00018h1856
109,0004753.551,850,0001,800,0001,420,0001d1961
119,8005259.151,850,0001,800,0001,420,0001d1961
1210,7005764.752,060,0002,060,0002,050,0001d 6h2064
1311,8006371.42,470,0002,470,0002,460,0001d 12h2070

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