Saturday, 8 November 2014

Troops : Rifleman

Rifleman Troop17b
"Rifleman at the ready! Basic infantry units, the Riflemen are able to deal out and withstand moderate damage. In large enough numbers, they are almost unstoppable."

Summary

  • The Rifleman is the first troop in the game. They are unlocked as soon as your game begins.
  • Riflemen are good average troops with moderate HP, damage, and attack range.
  • They require the lowest amount of space in the Landing Craft of any troop.

Visual Appearance

  • The Rifleman appears as a fair-skinned man with a blue uniform, simple boots, and a green helmet with a blue cloth band around it. He carries a bolt-action rifle and has tucked an ace of spades into his helmet band.

Offensive Strategy

  • The Rifleman is effective when deployed in large numbers.
  • The Rifleman is effective when used with Heavies acting as meat shields.
    • Using Heavies as meat shields will allow them to take most of the damage while the Riflemen behind them deal the damage, as Heavies don't do much damage themselves. Be warned that because Riflemen walk so close behind Heavies, they are likely to be hit by Rocket LaunchersMachine Guns, and Mortars that fire at your Heavies even when the Heavies are in front of them.
  • Another great strategy is Rifle-Medic. Riflemen have moderate health, so Medics will be able to heal up most of the damage that the Riflemen take from splash damage defenses. Medics' healing does have a splash effect, so they can heal Riflemen faster than any other unit.
  • The Rifleman is great to use against the Cannon and Boom Cannon as these defenses are single target, and Riflemen can easily overwhelm them.
  • Riflemen are weak against Machine GunsMortarsFlamethrowers, and Rocket Launchers.
  • Due to their large numbers and shorter range, Riflemen can be used to protect Tanks fromCannons and Boom Cannons.

Defensive Strategy

  • A group of Riflemen's number one enemy is the Rocket Launcher, so place it well behind other defenses.
  • The Mortar is effective in taking out large numbers of Riflemen, but it fires very slowly. Having a Machine Gun in front of a Mortar will cause the Riflemen to target the Machine Gun (in the absence of a Flare), giving the Mortar more time to fire at the Riflemen. 
  • Place the Mortar behind various buildings so that it is difficult for the Riflemen to reach theMortar without having any casualties.
  • Riflemen are vulnerable to fast firing defenses such as Sniper TowersMachine Guns, andFlamethrowers, so place them strategically.

Upgrade Differences

  • There are no visible changes between levels, but each time the Rifleman is upgraded, his hitpoints, DPS, and training cost increase.

Trivia

Unit SizeTraining TimeMovement SpeedAttack RangeAttack Speed
Headquarters Level Required
Headquarters6
11mModerate / 220Medium / 4701s1
Level LevelHealth HitpointDPS DamageTraining Cost GoldResearch Cost GoldArmory Menu icon researchResearch Time Stopwatch
XP GainIcon info xp
11403020N/AN/AN/AN/A
215032509,50012h14
31603510019,50023h17
41723815042,00036h24
51844120083,00049h30
619644250140,000514h37
721048300236,000619h43
822552350370,00071d 1h50
924156400540,00081d 4h52
1025761450630,00091d 4h52
1127566500710,000101d 7h55
1229571600970,000111d 14h61
13315777001,320,000121d 21h67
14337848001,500,000131d 21h67
15361909001,800,000142d 8h74
16386981,0002,480,000152d 14h78
174131061,1002,850,000162d 14h78
184421151,2003,200,000172d 22h83
194731241,3003,800,000183d84
205061341,4004,400,000193d 4h87

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