Saturday, 8 November 2014

Troops : Heavy

Heavy Exm008ic
"The Heavy can absorb a lot of damage and still keep on moving forward. He's happy to draw all the attention, and will take a punch to give a punch!"

Summary

  • The Heavy is the second troop unlocked in the game. They are unlocked at Headquarters level 2.
  • The Heavy can be used as a meat shield, as he has the second highest health in the game (after Tank).

Visual Appearance

  • The Heavy appears as a big, muscular, dark-skinned man with a red bandana, a bullet strap across his body and a modified Machine Gun.

Offensive Strategy

  • The Heavy is a great troop to deploy in front of other troops. Although he has low DPS, he is capable of taking hits from FlamethrowersMortars, and other defenses.
  • Mines do not have much effect on Heavies, but Boom Mines can be a big problem.
  • They can be heavily damaged by Cannons and Boom Cannons.
  • A great strategy is to have Heavies up front and Zookas behind them. The Heavies take the hits while the Zookas deal the damage.
  • Be sure to deploy your other troops (although not Zookas due to their slow movement speed) a few seconds after your Heavies to prevent them from running past the Heavies.

Defensive Strategy

  • Try to arrange your defenses so that Sniper Towers and Cannons will fire at Heavies. Usually 2Sniper Towers firing at a single Heavy will be able to take him out with little trouble.
  • Try to place your Mines so that Heavies won't trigger them but other troops will. On the other hand, try to place your Boom Mines so that Heavies will trigger them. In higher levels, this can be difficult, as Boom Mines are also needed to defend against Tanks, which attack very differently than Heavies.

Upgrade Differences

  • Every level the Heavy is upgraded he increases his Hitpoints, DPS and Training Cost, but not his visual appearance.

Trivia

  • The Heavy seems to be carrying a modified (and smaller) version of the Machine Gun.
  • The Heavy is the only troop that can move and attack at the same time. However it typically only begins firing a second or so before it stops moving, and it will remain stationary until its target is destroyed or it is ordered to move via Flare. As such it does not play a major role in the use of the Heavy.
Unit SizeTraining TimeMovement SpeedAttack RangeAttack SpeedHeadquarters Level Required
Headquarters6
46mModerate / 230Short / 330.1s2
Level LevelHitpointsHitpointDPS DamageDamage per Shot DamageTraining Cost GoldResearch Cost GoldArmory Menu icon researchResearch Time StopwatchXP Gain Icon info xp
11,000262.6300N/AN/AN/AN/A
21,080282.850010,40013h17
31,166313.170021,80024h20
41,260333.390047,00037h26
51,360363.61,10094,000411h33
61,469393.91,400159,000515h38
71,587424.21,700268,000621h45
81,714464.62,000420,00071d 4h52
91,851505.02,400610,00081d 8h56
101,999545.42,800720,00091d 8h56
112,159595.93,200800,000101d 11h59
122,332646.43,6001,100,000111d 20h66
132,518696.94,0001,500,000122d 3h71
142,720757.54,4001,700,000132d 3h71
152,937818.14,8002,040,000142d 16h80
163,172888.85,2002,810,000152d 22h83
173,426969.65,6003,200,000162d 22h83
183,70010410.46,0003,600,000173d 7h88
193,99611311.36,5004,300,000183d 10h90
204,31612312.37,0005,600,000193d 14h92

0 Comments:

Post a Comment

Subscribe to Post Comments [Atom]

<< Home